Class 1 - Bless
Class 1 - Gun Knowledge
Class 2 - Curse Magic
Class 7 - Shot
Class 5 - Magic Control
Class 10 - Destruction Magic
So...
This would get you...
Class 3, Rank 5 - Magic Bullet
Class 3, Rank 2 - Curse of the Wretched
You would have just enough for spell hex/bullet hex. Not to mention the primary status-dealing shots from the Magic Bullet chain.
The point of this build is essentially cursing the hell out of enemy mobs while using Magic Bullet shots and Destruction Magic as your primary means of damage. I think it'd be a fun build you could use to solo with that doesn't rely on enhance.
Wednesday, February 17, 2010
Wednesday, February 10, 2010
Cooldown Test
So today I finished my mot project. Here's the Cooldown rundown on what I have.
Equipment
Academy Shoes II (-10%)
Mysterious Slacks (-15%)
Fighting Maid Dress (-25%)
Unnatural Pipe (-30%)
Tarots
10 Mots (-20%)
Stats
80 Vitality (-20%)
JP: General Cooldown * Affinity * Other * Stats
Mine: Equip General Cooldown * Stones General Cooldown * Stats * Affinity
I'd want to know what classifies as 'other' exactly in the JP Formula.
I tested this out and technically Mots are, as far as I know, General Cooldown. I have -80% from equips and -20% from the Mots. I should have -100% Cooldown from that.
Mots =/= General Cooldown
Soooo Mots should be regarded as Other if anything. As far as I can tell, my own formula still holds some ground for now~
Equipment
Academy Shoes II (-10%)
Mysterious Slacks (-15%)
Fighting Maid Dress (-25%)
Unnatural Pipe (-30%)
Tarots
10 Mots (-20%)
Stats
80 Vitality (-20%)
JP: General Cooldown * Affinity * Other * Stats
Mine: Equip General Cooldown * Stones General Cooldown * Stats * Affinity
I'd want to know what classifies as 'other' exactly in the JP Formula.
I tested this out and technically Mots are, as far as I know, General Cooldown. I have -80% from equips and -20% from the Mots. I should have -100% Cooldown from that.
Mots =/= General Cooldown
Soooo Mots should be regarded as Other if anything. As far as I can tell, my own formula still holds some ground for now~
Monday, February 8, 2010
Tee Hee~
So this is a few days old but~
Indi got married in Megaten~
Beni Beni Beni~
So I've been running around Babel doing nothing but poking, laughing, and running with a "TEE HEE~"
That's not important.
I've been working on a few things and going on runs for once (omg I might be 91?!). Been working on a few demons for funsies~ Seeeekrit.
Thursday, February 4, 2010
So...
The other day I got a Nyarlathotep plugin. Then I went on a Nyarlathotep spazzy phase where I ended up making two Nyarlathoteps.
One is magic-based.
One is for general-use.
I'll probably end up using the Magic-Based one a bit more. However, I honestly have no idea as to why I even made these in the first place haha. I should have stuck cannons as opposed to dynes but I was lazy and Sh1k1 already had the dynes. It's still fun to use but the cooldown on the dynes is just unbearable for me. I'd rather spam cannons because their cooldown wasn't too bad for me.
Nyar is overrated, he really is. He has exploitable weaknesses and dies fairly fast.
Oh well, his propeller tail was all the more worth it.
The other day I got a Nyarlathotep plugin. Then I went on a Nyarlathotep spazzy phase where I ended up making two Nyarlathoteps.
One is magic-based.
One is for general-use.
I'll probably end up using the Magic-Based one a bit more. However, I honestly have no idea as to why I even made these in the first place haha. I should have stuck cannons as opposed to dynes but I was lazy and Sh1k1 already had the dynes. It's still fun to use but the cooldown on the dynes is just unbearable for me. I'd rather spam cannons because their cooldown wasn't too bad for me.
Nyar is overrated, he really is. He has exploitable weaknesses and dies fairly fast.
Oh well, his propeller tail was all the more worth it.
Game Sage of February
So... I decided to apply for the whole Game Sage position in February.
It's kind of interesting considering how things are playing out. There's been a drop in Game Sages lately and I'm expecting them to absorb more than two people from the applicants. I've already voiced my feedback in the forums so I don't need to reiterate everything I've said.
Quite frankly I'm a bit turned off by how this is all turning out. The only thing I know that I am certain of, is that Royce is the one person out of all of those applicants who should be a Game Sage. Shoot, if I make it and he doesn't then there's clearly something wrong and I wouldn't be surprised at all if I ended up stepping down.
So I'm blogging at a time where just about everything can be used against me depending on what I say. No matter, I'm Indicative and I don't care if people decide to refute anything I've said or use it against me.
The only thing I'm just going to talk about is just a little bit of ranting on positions of authority.
Ideally, a Game Sage should know a considerable amount of the game, have plenty of first-hand experience to apply some of this knowledge, as well as have technical knowledge to help people who have issues with the client itself.
The intent that a Game Sage applies should be solely for the benefit of the community. A Game Sage should not just be a title, it is a tool to better help the community. If someone is a Game Sage, they shouldn't dilly-dally as if they don't care about their job. Lurking and chatting like a regular player is fine, but when it gets in the way of your duties then you should just step down.
A Game Sage is a player. Moreover, a Game Sage is a representative. They act as the liaison between players and Game Masters. They are the first line of Customer Support in their respective games and they should never ever neglect that duty. If it is more than they can handle then they know when to ask for help.
Thriving only on activity in blatantly public areas where people generally help anyway (e.g.) Shoutbox) isn't the most effective way to use a Game Sage. They should be in areas in which the least help is seen. Sitting in Babel Channel 1 works in some ways just because you see the greatest number of players there. What of the other channels? Not every player starts off in Channel 1. Of course, making your presence known does help but there's other means for them to help other than just chatting it up.
Helping in-game doesn't always mean you'll be well-known. If fact you should even care about fame if you want to be a Game Sage. That's the first step in being a terrible one.
[/incomplete rantz]
It's kind of interesting considering how things are playing out. There's been a drop in Game Sages lately and I'm expecting them to absorb more than two people from the applicants. I've already voiced my feedback in the forums so I don't need to reiterate everything I've said.
Quite frankly I'm a bit turned off by how this is all turning out. The only thing I know that I am certain of, is that Royce is the one person out of all of those applicants who should be a Game Sage. Shoot, if I make it and he doesn't then there's clearly something wrong and I wouldn't be surprised at all if I ended up stepping down.
So I'm blogging at a time where just about everything can be used against me depending on what I say. No matter, I'm Indicative and I don't care if people decide to refute anything I've said or use it against me.
The only thing I'm just going to talk about is just a little bit of ranting on positions of authority.
Ideally, a Game Sage should know a considerable amount of the game, have plenty of first-hand experience to apply some of this knowledge, as well as have technical knowledge to help people who have issues with the client itself.
The intent that a Game Sage applies should be solely for the benefit of the community. A Game Sage should not just be a title, it is a tool to better help the community. If someone is a Game Sage, they shouldn't dilly-dally as if they don't care about their job. Lurking and chatting like a regular player is fine, but when it gets in the way of your duties then you should just step down.
A Game Sage is a player. Moreover, a Game Sage is a representative. They act as the liaison between players and Game Masters. They are the first line of Customer Support in their respective games and they should never ever neglect that duty. If it is more than they can handle then they know when to ask for help.
Thriving only on activity in blatantly public areas where people generally help anyway (e.g.) Shoutbox) isn't the most effective way to use a Game Sage. They should be in areas in which the least help is seen. Sitting in Babel Channel 1 works in some ways just because you see the greatest number of players there. What of the other channels? Not every player starts off in Channel 1. Of course, making your presence known does help but there's other means for them to help other than just chatting it up.
Helping in-game doesn't always mean you'll be well-known. If fact you should even care about fame if you want to be a Game Sage. That's the first step in being a terrible one.
[/incomplete rantz]
Thursday, January 28, 2010
My kingdom! My kindom for a maid!
So...
I've officially returned to my old Enhancer build. It's a cooldown-focused enhancer that tries to maximize everything. So let's go do a rundown through the cooldown I have.
Mysterious Slacks (F): -15%
Academy II Shoes (Purple/F): -10%
Unnatural Nanbu/Pipe: -30%
Shu Supremacy Top (F): -6%
EQUIP TOTAL: 61%
80 Vit: 20%
STAT TOTAL: 20%
So here's an example.
1*.39*.8 = .312
It's essentially 70% cooldown to all skills. Now let's try it with A full set of Mot Tarots which is 26%.
1*.39*.8*.76 = .23712
So if I went all out, went insane, and did that I'd get am amazing 76% cooldown. Too bad I'm lazy as hell. So let's do this with my dream fighting maid that I'll never get anytime soon haha.
1*.2*.8*.76 = 0.12
So it's just absolutely amazing with the fighting maid. This is literally my dream haha.
LF> Fighting Maid
Also, the reason why I dumped my Armored Critical Rapid was simply because it didn't perform to my expectations. Lord of Armor is just brutal as hell on your damage. It's definitely not a PvP build because it's just brutal getting wailed on by a melee. You'd have to abuse incense in order for this build to be viable.
I've officially returned to my old Enhancer build. It's a cooldown-focused enhancer that tries to maximize everything. So let's go do a rundown through the cooldown I have.
Mysterious Slacks (F): -15%
Academy II Shoes (Purple/F): -10%
Unnatural Nanbu/Pipe: -30%
Shu Supremacy Top (F): -6%
EQUIP TOTAL: 61%
80 Vit: 20%
STAT TOTAL: 20%
So here's an example.
1*.39*.8 = .312
It's essentially 70% cooldown to all skills. Now let's try it with A full set of Mot Tarots which is 26%.
1*.39*.8*.76 = .23712
So if I went all out, went insane, and did that I'd get am amazing 76% cooldown. Too bad I'm lazy as hell. So let's do this with my dream fighting maid that I'll never get anytime soon haha.
1*.2*.8*.76 = 0.12
So it's just absolutely amazing with the fighting maid. This is literally my dream haha.
LF> Fighting Maid
Also, the reason why I dumped my Armored Critical Rapid was simply because it didn't perform to my expectations. Lord of Armor is just brutal as hell on your damage. It's definitely not a PvP build because it's just brutal getting wailed on by a melee. You'd have to abuse incense in order for this build to be viable.
Wednesday, January 20, 2010
Trinity Enhancer -- Fixxed
Okay so a friend of mine told me I massively messed up the earlier variation of this I posted. Here's the fix.
Trinity Enhancer
Expertise
Class 2 Curative Magic
Class 4 Bless
Class 2 Support Magic
Class 1 Destruction Magic
Class 5 Curse Magic
Class 1 Magic Control
Class 5 Survival Techniques
Class 4 Weapon Knowledge
Class 2 Attack
Chain Expertise
Class 2 Rank 6 Enhancement
--Class 2 Curative Magic= Rank 6 Enhancement
--Class 2 Support Magic= Rank 8 Enhancement
--Class 4 Bless = Class 1 Rank 2 Enhancement
Class 3 Rank 5 Curse of the Wretched
--Class 1 Destruction Magic = Rank 1 Curse of the Wretched
--Class 5 Curse Magic = Class 2 Rank 5 Curse of the Wretched
--Class 4 Bless = Rank 8 Curse of the Wretched
--Class 1 Magic Control = Rank 2
Class 4 Retaliation
--Class 4 Weapon Knowledge = Class 1 Rank 6 Retaliation
--Class 2 Attack = Rank 4 Retaliation
--Class 5 Survival Techniques = Class 2 Retaliation
Explanation
This is what could be considered an offensive support enhancer. This build was designed to be a wall that batters down on the opponent’s defenses, supporting damage dealing players by way of spell/slash/bullet hexes. The Lord of Armor toggle prevents this enhancer from having its cast cancelled so it can maintain a steady stream of buffs and hex magic.
The stat distribution for this build is INT/VIT. Cooldown is a primary necessity for this build so the user can spam Curse of the Wretched at an even faster rate.
Trinity Enhancer
Expertise
Class 2 Curative Magic
Class 4 Bless
Class 2 Support Magic
Class 1 Destruction Magic
Class 5 Curse Magic
Class 1 Magic Control
Class 5 Survival Techniques
Class 4 Weapon Knowledge
Class 2 Attack
Chain Expertise
Class 2 Rank 6 Enhancement
--Class 2 Curative Magic= Rank 6 Enhancement
--Class 2 Support Magic= Rank 8 Enhancement
--Class 4 Bless = Class 1 Rank 2 Enhancement
Class 3 Rank 5 Curse of the Wretched
--Class 1 Destruction Magic = Rank 1 Curse of the Wretched
--Class 5 Curse Magic = Class 2 Rank 5 Curse of the Wretched
--Class 4 Bless = Rank 8 Curse of the Wretched
--Class 1 Magic Control = Rank 2
Class 4 Retaliation
--Class 4 Weapon Knowledge = Class 1 Rank 6 Retaliation
--Class 2 Attack = Rank 4 Retaliation
--Class 5 Survival Techniques = Class 2 Retaliation
Explanation
This is what could be considered an offensive support enhancer. This build was designed to be a wall that batters down on the opponent’s defenses, supporting damage dealing players by way of spell/slash/bullet hexes. The Lord of Armor toggle prevents this enhancer from having its cast cancelled so it can maintain a steady stream of buffs and hex magic.
The stat distribution for this build is INT/VIT. Cooldown is a primary necessity for this build so the user can spam Curse of the Wretched at an even faster rate.
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